Signals
These signals can be grabbed from juju.get_signal, and may or may not be exclusive to the Da Hood script.
on_local_character_loaded
Return Arguments
Type
Description
on_local_bullet_confirmed
Return Arguments
Type
Description
on_local_health_changed
Return Arguments
Type
Description
on_local_armor_changed
Return Arguments
Type
Description
on_player_bullet_fired
Return Arguments
Type
Description
on_local_bullet_failed
Return Arguments
Type
Description
on_local_bullet_fired
Return Arguments
Type
Description
on_local_reload
Return Arguments
Type
Description
on_local_knocked
Return Arguments
Type
Description
on_legitbot_target_changed
Return Arguments
Type
Description
on_ragebot_target_changed
Return Arguments
Type
Description
on_ragebot_target_added
Return Arguments
Type
Description
on_ragebot_target_removed
Return Arguments
Type
Description
on_bounty_placed
Return Arguments
Type
Description
on_shot_at
Return Arguments
Type
Description
on_rpg_fired
Return Arguments
Type
Description
on_stomp
Return Arguments
on_vehicle_sat_in
Return Arguments
Type
Description
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