Signals
These signals can be grabbed from juju.get_signal, and may or may not be exclusive to the Da Hood script.
on_local_character_loaded
true
Boolean (True)
N/A
on_local_bullet_confirmed
player
Instance (Player)
The player the local player's shot hit
part
Instance (BasePart)
The part the local player's shot hit
damage
String
The damage the local player's shot dealt
shot count
Number
The amount of times the local player has fired
message
String or nil
Used for providing more ragebot data
on_local_health_changed
health
Number
The local player's new health
on_local_armor_changed
armor
Number
The local player's new armor value
on_player_bullet_fired
object
Instance (Part)
The original bullet part
beam
Instance (Beam)
The original bullet beam
hit position
CFrame
The CFrame at which the bullet landed
is local
Boolean (False)
The bullet is from a player
on_local_bullet_failed
player
Instance (Player)
The player the local player's shot failed to hit
part
Instance (BasePart)
The part the local player's shot failed to hit
message
String
Used for providing more ragebot data
shot count
Number
The amount of times the local player has fired
on_local_bullet_fired
object
Instance (Part)
The original bullet part
beam
Instance (Beam)
The original bullet beam
hit position
CFrame
The CFrame at which the bullet landed
is local
Boolean (True)
The bullet is from the local player
on_local_reload
reloading
Boolean
The local player's reloading status
on_local_knocked
knocked
Boolean
The local player's knocked status
on_legitbot_target_changed
player
Player or nil
The new legitbot target
on_ragebot_target_changed
player
Player or nil
The new ragebot target
on_bounty_placed
player
Player
The player who had the bounty set on them
amount
Number
The bounty amount
on_shot_at
player
Player
The player who shot you
position
Vector3
The position where you were hit
on_rpg_fired
rocket
Instance
The rocket's "Launcher" part
position
Vector3
1000 studs in the direction of the RPG (after 1000 studs, RPG's disappear)
on_stomp
None
on_vehicle_sat_in
vehicle
Part or nil
The vehicle (in workspace.Vehicles) that the local player sat in; returns nil if they get off one
position
Vector3
1000 studs in the direction of the RPG (after 1000 studs, RPG's disappear)
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