Example Script

This script sends a notification through juju''s menu when a player joins or leaves the server.

local juju = juju -- This is not neccessary.
    local create_connection = juju["create_connection"]
    local create_notification = juju["create_notification"]
local players_service = cloneref(game:GetService("Players"))
local player_image_data = base64_decode("")
    
local do_join_notification = function(player)
    create_notification(player["Name"].." has joined the server!", 2)
end

local do_leave_notification = function(player)
    create_notification(player["Name"].." has left the server!", 2)
end

-- >> ui toggle

local example_toggle = juju["create_element"]({
    ["name"] = "player join logs"
}, {
    ["toggle"] = {
        flag = "example",
        default = false
    }
})

-- >> core

local example_connection2 = nil
local example_connection = nil

create_connection(example_toggle["on_toggle_change"], function(bool)
    if example_connection then
        example_connection:Disconnect()
        example_connection = nil
    end
    
    if example_connection2 then
        example_connection2:Disconnect()
        example_connection2 = nil
    end

    if bool then
        example_connection = create_connection(players_service["PlayerAdded"], do_join_notification)
        example_connection2 = create_connection(players_service["PlayerRemoving"], do_leave_notification)
    end
end)

-- >> clean up

juju["on_unload"](function()
    print("bye bye :(")
    -- Notice we don't need to disconnect our connections above since we 
    -- used juju's built in create_connection function!
end)

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