Example Script 3
This script automatically purchases and eats lettuce until the local player is fully skinny.
-- >> variables
local juju = juju
local create_connection = juju["create_connection"]
local is_purchasing = juju["is_purchasing"]
local purchase_item = juju["purchase_item"]
local players_service = cloneref(game:GetService("Players"))
local local_player = players_service["LocalPlayer"]
local local_character = local_player["Character"]
local local_hrp = local_character and local_character:FindFirstChild("HumanoidRootPart") or nil
local on_local_character_loaded = juju["get_signal"]("on_local_character_loaded")
local find_first_child = workspace["FindFirstChild"]
local wait_for_child = workspace["WaitForChild"]
local heartbeat = cloneref(game:GetService("RunService"))["Heartbeat"]
-- >> get data
local data_folder = wait_for_child(local_player, "DataFolder", 9e9)
local information_folder = wait_for_child(data_folder, "Information", 9e9)
local muscle_information = wait_for_child(information_folder, "MuscleInformation", 1) or {["Value"] = -150}
if not muscle_information then
local connection = nil; connection = create_connection(information_folder["ChildAdded"], function(child)
if child["Name"] == "MuscleInformation" then
muscle_information = child
connection:Disconnect()
end
end)
end
-- >> ui toggle
local toggle = juju["create_element"]({
["name"] = "auto skinny"
}, {
["toggle"] = {
flag = "auto_skinny",
default = false
}
})
-- >> core
local character_added_connection = nil
local auto_skinny_connection = nil
local update_character_information = function()
local_character = local_player["Character"]
local_hrp = wait_for_child(local_character, "HumanoidRootPart", 9e9)
end
local do_auto_skinny = function()
if not local_character or not local_hrp then
return
end
local lettuce = find_first_child(local_player["Backpack"], "[Lettuce]") -- > not setting up caching for an example script f off
if lettuce then
lettuce["Parent"] = local_character
lettuce:Activate()
return
end
if tonumber(muscle_information["Value"]) > -15000 and not is_purchasing() then
purchase_item("lettuce")
end
end
create_connection(toggle["on_toggle_change"], function(value)
if character_added_connection then
character_added_connection:Disconnect()
character_added_connection = nil
end
if auto_skinny_connection then
auto_skinny_connection:Disconnect()
auto_skinny_connection = nil
end
if value then
character_added_connection = create_connection(on_local_character_loaded, update_character_information)
auto_skinny_connection = create_connection(heartbeat, do_auto_skinny)
end
end)
-- >> clean up
juju["on_unload"](function()
end)
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