Example Script 2
This script changes the colors of the 2d and 3d hit marker when the part hit is the Head.
-- >> variables
local juju = juju
local get_flag = juju["get_flag"]
local delay = task["delay"]
-- >> core
local twod_hit_marker = juju["find_element"]("2d hit marker", "color")
local threed_hit_marker = juju["find_element"]("3d hit marker", "color")
local set_old = function(d2, d3)
twod_hit_marker:set_colorpicker(d2)
threed_hit_marker:set_colorpicker(d3)
end
local hit_callback = function(player, part)
if part["Name"] == "Head" then
local color = get_flag("hit_marker_headshot_color")
local old_d2_color = get_flag("d2_hit_marker_color")
local old_d3_color = get_flag("d3_hit_marker_color")
twod_hit_marker:set_colorpicker(color)
threed_hit_marker:set_colorpicker(color)
delay(0, set_old, old_d2_color, old_d3_color) -- >> restore flags asap
end
end
juju["create_element"]({
["name"] = "hit marker headshot color"
}, {
["colorpicker"] = {
["color_flag"] = "hit_marker_headshot_color",
["default_color"] = Color3.fromRGB(0,255,0),
["transparency_flag"] = "hit_marker_headshot_transparency",
["default_transparency"] = 0
}
})
local signal = juju["get_signal"]("on_local_bullet_confirmed")
local callbacks = signal["callbacks"]
-- >> insert it as the first one so we can set the fflag before the hitmarker runs
for i = #callbacks, 1, -1 do
callbacks[i + 1] = callbacks[i]
end
callbacks[1] = hit_callback
-- >> clean up
juju["on_unload"](function()
-- >> remove callback and restore old table positions
for i = 1, #callbacks - 1 do
callbacks[i] = callbacks[i + 1]
end
callbacks[#callbacks] = nil
end)
-- >> loaded
juju["create_notification"]("loaded hitmarker head color lua by xander", 1)
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